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Episodes
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
Episodes

7 days ago
7 days ago
In episode 118 of Game Design Unboxed: Inspiration to Publication we talk with Pat Marino, game developer and Director of Hobby Games for The Op about capturing the excitement of the Cuphead video game in a unique tabletop experience that resonated with existing fans and the board game community.
They explore what it takes to work with licensed IPs including navigating the approval process, scouting at licensing expos, and creating contract terms and timelines. Pat also breaks down the importance of designing for different player types (completionists, story-driven players, challenge-seekers, etc.), and how offering multiple gameplay options can make a game more accessible and enjoyable for everyone at the table.
Featuring:
Pat Marino - Guest
Danielle Reynolds - Host

Tuesday Jun 17, 2025
GDU 117 - Please Don’t Burn My Village
Tuesday Jun 17, 2025
Tuesday Jun 17, 2025
In episode 117 of Game Design Unboxed: Inspiration to Publication we talk with game designer Simon Weinberg about his journey from reviewing terrible games to realizing just how tough it is to make good ones. He shares lessons from navigating the publishing world like understanding a company's catalog before pitching, being patient during the long evaluation process, and the importance of building friendly, professional relationships with publishers.
They also discuss waking up from dreams of complete game ideas, defining your goal as a designer, how card and dice games are easiest to iterate (and recruit playtesters for), writing wacky designer diaries, bribing dragons, and that yes - game design is in fact, a real job!
Featuring:
Simon Weinberg - Guest
Danielle Reynolds - Host

Tuesday Jun 03, 2025
GDU 116 - Biome
Tuesday Jun 03, 2025
Tuesday Jun 03, 2025
They discuss how inspiration can come from the worst places - like being laid off from a tech startup and catching COVID - how binge-playing Wingspan sparked the idea for the game, and tough design questions like: Should games aim for perfect balance, or can a few spicy, overpowered cards keep things interesting? They also explore the practical side of choosing to self-publish, finding playtesters in your own backyard, launching Lioness Games, sourcing manufacturers, and being your game's greatest advocate.
Featuring:
Leonie Grundler - Guest
Danielle Reynolds - Host

Tuesday May 20, 2025
GDU 115 - Piles!
Tuesday May 20, 2025
Tuesday May 20, 2025
In episode 115 of Game Design Unboxed: Inspiration to Publication we talk with game designer and co-founder of Lost Boy Entertainment, Cameron Ring, covering everything from the value of short form video and social media marketing in the tabletop industry, to the importance of making games you find fun.
Danielle and Cameron talk about Lost Boy Entertainment's roots as a family business, leaning into the inspiration of classic game mechanics to develop something new, having fun with wacky game themes (Piles! makes laundry fun!), teaching playtesters gaming vocabulary, and bribing your friends and family with food and drinks to test your games.
Featuring:
Cameron Ring - Guest
Danielle Reynolds - Host

Tuesday May 06, 2025
GDU 114 - The Case of the Curiously Correct Blueprints
Tuesday May 06, 2025
Tuesday May 06, 2025
In episode 114 of Game Design Unboxed: Inspiration to Publication we talk with Ace Ellett, half of Bluefish Games - the company he and his wife Anna founded as a result of their love for escape rooms and puzzles.
Danielle and Ace talk about what went into the fictional world of Hincksville and the character Bluefish created as a mechanism to drive their puzzle/mystery series. They discuss how to playtest escape room games, the art of hiding clues in plain sight, the importance of including a balance of different puzzles to keep everyone playing entertained, how to choose materials wisely (and cost effectively), and what makes the perfect “at-home puzzle experience”.
The Case of the Curiously Correct Blueprints is an audiobook mystery, so they also talk about the different challenges to consider that were different when compared to designing a “standard” escape puzzle - although, there are no rules when it comes to escape rooms!
Featuring:
Ace Ellett - Guest
Danielle Reynolds - Host

Tuesday Apr 22, 2025
GDU 113 - RESISTOR_
Tuesday Apr 22, 2025
Tuesday Apr 22, 2025
In episode 113 of Game Design Unboxed: Inspiration to Publication we talk with Nicole Amato about transitioning into tabletop design after starting out as a video game journalist, small local game jams leading to big opportunities and how people choosing to use your innovative game mechanic in their prototype is flattering!
They also chat about the "politics" of popular (and extinct) video game conventions and the industry crossover there as well as their hack of using magic recording pens to help take notes. Listen to the rise of the "2-player renaissance" and the age-old publish vs. crowdfund conundrum on this episode!
Featuring:
Nicole Amato - Guest
Danielle Reynolds - Host

Tuesday Apr 08, 2025
GDU 112 - Sentai & Sensibility
Tuesday Apr 08, 2025
Tuesday Apr 08, 2025
In episode 112 of Game Design Unboxed: Inspiration to Publication we talk with Bug Boll about their first published solo design in the RPG space, Sentai & Sensibility! A new, niche-themed adventure from 9th Level Games where the unique - but surprisingly similar - worlds of Super Sentai and Jane Austen collide! They talk about the process of writing an RPG, adapting an existing rule system for a new theme, the importance of choosing to be whatever color Power Ranger you want, consulting experts on topics you are not familiar with, and injecting your own interests into game design - RPGs are not always about dragons in space folks!
And of course, Bug provides expert advice to new designers looking to create their own RPGs and stories.
Featuring:
Bug Boll - Guest
Danielle Reynolds - Host

Tuesday Mar 25, 2025
GDU 111 - Floristry
Tuesday Mar 25, 2025
Tuesday Mar 25, 2025
In episode 111 of Game Design Unboxed: Inspiration to Publication we talk with TAM about his game, Floristry, which is the first release by UP Games - a new publishing company in the tabletop space that he is a co-founder of!
Danielle and TAM talk about how game design has always been a passion (growing up without easy access to games led to inventing games to share with family and friends), the rise of 2-player date/cafe games, important things to consider when incorporating an app into your game, and distributing games in other languages.
Featuring:
TAM - Guest
Danielle Reynolds - Host

Tuesday Mar 11, 2025
GDU 110 - Season 5 Recap
Tuesday Mar 11, 2025
Tuesday Mar 11, 2025
In episode 110 of Game Design Unboxed: Inspiration to Publication, your friendly neighborhood editor, Amanda Rivera, takes over as host once again as we recap the fifth season and catch up with Danielle! They talk about this season’s guests, their games, and reflect on some of the amazing advice they shared for new and aspiring game designers.
Danielle talks about her upcoming games, the many prototypes she is working on, several exciting nominations, awards, and special guest appearances – oh my!
Other interesting highlights from the season five recap:
- Games as inclusive, accessible, approachable, and engaging experiences!
- Where IS the best place to display an oversized convention special guest sign with your name on it?
- Tabletop Gaymers 10 Year Anniversary!
- Danielle’s new blog “Missing Pieces” for the Tabletop Game Designers Association.
- And, a Greek mythology lesson from Danielle!
Featuring:
Danielle Reynolds - Guest
Amanda Rivera - Host

Tuesday Feb 25, 2025
GDU 109 - Survivor: The Tribe Has Spoken
Tuesday Feb 25, 2025
Tuesday Feb 25, 2025
In episode 109 of Game Design Unboxed: Inspiration to Publication we talk with Ian Clayman about collaborating with the game design team at Exploding Kittens - and an awesome surprise guest - to create a new game based on the longest running reality TV show, Survivor.
Ian dives into his unique approach for working on this well-known IP, the Exploding Kittens game development process, and how he got his foot in the game industry door by networking and snagging an internship at Exploding Kittens.
Survey says, both show super fans and Exploding Kittens enthusiasts agree that Survivor: The Tribe Has Spoken feels like the real deal - minus the lack of navigating island obstacle courses, weathering storms, and battling bugs!
Featuring:
Ian Clayman - Guest
Danielle Reynolds - Host