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Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
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Tuesday Feb 11, 2025
GDU 108 - Apiary
Tuesday Feb 11, 2025
Tuesday Feb 11, 2025
In episode 108 of Game Design Unboxed: Inspiration to Publication, we chat with Connie Vogelmann about her design Apiary. What started as her journey as a playtester for Stonemaier Games, quickly dominoed into an invitation to a designer day where she showcased Apiary and ultimately led to it being signed. Connie shares the lessons she learned along the way, including the tools she used for prototyping and how tweaking the theme to "bees in space" helped refine the game’s mechanics.
Connie and Danielle discuss other topics including the advantages of working with large publishers with access to blind playtest audiences, the importance of filtering playtester feedback, the impact of online feedback (including the good, the bad, and the memes), and the lessons she's learned about rapid prototyping, efficiency, and keeping your sanity through the many iterations of game design.
And if you were wondering, yes, she actually did do beekeeping for a bit!
Featuring:
Connie Vogelmann - Guest
Danielle Reynolds - Host
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