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Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
Episodes

13 hours ago
GDU 137 - A Place for All My Books
13 hours ago
13 hours ago
In episode 137 of Game Design Unboxed, we chat with freelance game designer and developer for Druid City Games, Michael Mihealsick who shares industry insights from years of working for multiple companies, taking on freelance projects, and continually refining his game design craft.
Other topics in this episode include how games can adopt an audience or become a lifestyle experience, the feeling of being “typecast” as a designer, the definition of laundry day and frankenstein in game designer language and artwork differences for the same game in different countries.
We discuss the rise of cozy game design and what that means for different players, the niche book-collecting concept featured in this episode's game highlight, "A Place for All My Books," and how ditching a victory point tracker allowed for a competitive game to still feel safe and inviting.
Other topics in this episode include how games can adopt an audience or become a lifestyle experience, the feeling of being “typecast” as a designer, the definition of laundry day and frankenstein in game designer language and artwork differences for the same game in different countries.
Featuring:
Michael Mihealsick - Guest
Danielle Reynolds - Host
Version: 20241125

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