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Episodes
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
Episodes

Wednesday Jan 12, 2022
GDU 028 - CULTivate
Wednesday Jan 12, 2022
Wednesday Jan 12, 2022
In episode 28 of Game Design Unboxed: Inspiration to Publication we talk with Austin Foss (Pops) and Jenna Radtke (Bejou) otherwise known as part of the Pops & Bejou team and the designers of CULTivate. Pops & Bejou started as a friendship formed in college that turned into a publisher at the beginning of COVID-19. CULTivate was the first of the games this company is looking to put out as a gateway game with great art and an interesting theme. Learn about their marketing plan of contacting smaller instagram accounts, sending playtest kits over the pandemic and how waiting made their Kickstarter better. Plus, enjoy the puns and humor hidden in this puzzle, pattern-building, take-that game!
Featuring:
Austin Foss (Pops) - Guest
Jenna Radtke (Bejou) - Guest
Danielle Reynolds - Host

Wednesday Dec 29, 2021
GDU 027 - Fire Tower
Wednesday Dec 29, 2021
Wednesday Dec 29, 2021
In episode 27 of Game Design Unboxed: Inspiration to Publication we talk with Gwen Ruelle, one of the designers of Fire Tower and co-owner of Runaway Parade Games. Gwen talks about taking her love of cooperative game elements and using it to make a fire tower burning game of winds changing and friends working to outlast each other. She speaks about the inspirations for various expansions including fire hawks that use burning branches to scare their prey into traps. From making the decision to self-publish, to signing their first external designer’s game hear about the journey of Runaway Parade Games and their original hit Fire Tower!
Featuring:
Gwen Ruelle - Guest
Danielle Reynolds - Host

Wednesday Dec 15, 2021
GDU 026 - Raccoon Tycoon
Wednesday Dec 15, 2021
Wednesday Dec 15, 2021
In episode 26 of Game Design Unboxed: Inspiration to Publication we talk with Glenn Drover, owner of Forbidden Games and designer of Raccoon Tycoon. A game that has players buying and selling goods from a marketplace, doing quick actions, and set collecting adorable animals and their railroads. Glenn was inspired by Catan and Monopoly wanting to create a gateway game that could eventually make its way from Kickstarter to Target shelves and he did! Listen to Glen’s years of industry experience in both tabletop games and videogames in this episode!
Featuring:
Glenn Drover - Guest
Danielle Reynolds - Host

Wednesday Dec 01, 2021
GDU 025 - Medium
Wednesday Dec 01, 2021
Wednesday Dec 01, 2021
In episode 25 of Game Design Unboxed: Inspiration to Publication we talk with Danielle Deley and Nathan Thornton about their game Medium, an improv-inspired party game that helps players sync minds and search for words that link together to score points. It’s a game that’s as fun to lose as it is to win. Listen to Danielle and Nathan’s interesting marketing idea and how playing games at work turned these two into game designers.
Featuring:
Danielle Deley - Guest
Nathan Thornton - Guest
Danielle Reynolds - Host

Wednesday Nov 17, 2021
GDU 024 - Sleeping Gods
Wednesday Nov 17, 2021
Wednesday Nov 17, 2021
Episode 24: Sleeping Gods
In episode 24 of Game Design Unboxed: Inspiration to Publication we talk with Ryan Laukat, the designer and illustrator of Sleeping Gods, Above and Below, Near and Far, and more. Ryan is the co-owner of Red Raven Games as well as a triple threat of game designer, artist, and storyteller. In this episode, he discusses how art and media play a huge role in his game design. From inspiring him to giving him a visual road map of where an open-world game like Sleeping Gods might lie. Learn more about how to build a narrative-driven game from Ryan!
Featuring:
Ryan Laukat - Guest
Danielle Reynolds - Host

Wednesday Nov 03, 2021
GDU 023-Greece Lightning
Wednesday Nov 03, 2021
Wednesday Nov 03, 2021
In episode 23 of Game Design Unboxed: Inspiration to Publication we kick off season 2 talking with Kathleen Mercury, an educator, and board game designer. Her first published design Greece Lightning started with her decision to co-design with Mark Sellmeyer on his space-themed game about black holes. This game developed into a push-your-luck, roll-and-move race in an Ancient Greek regatta. She references the importance of playtesting and how one of her students helped solve a flaw in her design. Plus, her sister's assistance in adding the right amount of mythology to the game. This episode is filled with humor and insight so check it out!
Featuring:
Kathleen Mercury - Guest
Danielle Reynolds - Host

Wednesday Aug 25, 2021
GDU 022-Season 1 Finale
Wednesday Aug 25, 2021
Wednesday Aug 25, 2021
In episode 22 of Game Design Unboxed: Inspiration to Publication Danielle and Denice talk about some favorite moments and lessons learned thanks to season 1’s guest designers. As well as where they are in their current game design journeys. We say farewell to Denice from the show and about the show coming back in late Fall with a refresh for season 2!
Featuring:
Danielle Reynolds - Host
Denice - Host

Wednesday Aug 11, 2021
GDU 021-Abomination Vaults
Wednesday Aug 11, 2021
Wednesday Aug 11, 2021
In episode 21 of Game Design Unboxed: Inspiration to Publication we speak with Vanessa Hoskins, our first RPG designer. The Know Direction Network’s own Vanessa talks about RPGs, Pathfinder, and writing part 2 of the Abomination Vaults. Her extensive credits and knowledge on RPGs will help listeners dip their toes into RPG design and gameplay! As well as learn how to get into the business.
Featuring:
Vanessa Hoskins - Guest
Danielle Reynolds - Host
Denice - Host

Wednesday Jul 28, 2021
GDU 020-Dinosaur Island
Wednesday Jul 28, 2021
Wednesday Jul 28, 2021
Episode 20: Dinosaur Island
In episode 20 of Game Design Unboxed: Inspiration to Publication we talk with Jonathan Gilmour, the designer behind Dead of Winter, Mental Blocks, Wasteland Express Delivery Service, Kids on Bikes, Dinosaur Island and so many other games and expansions! Jonathan is known for his ability to predict what themes or mechanics are going to be popular and become evergreens. Listen to him talk all things dinos and more!
Featuring:
Jonathan Gilmour - Guest
Danielle Reynolds - Host
Ben Moy - Host

Wednesday Jul 14, 2021
GDU 019-Kittycataclysm
Wednesday Jul 14, 2021
Wednesday Jul 14, 2021
In episode 19 of Game Design Unboxed: Inspiration to Publication we talk about Bez Shahriari’s game Kittycataclysm. From trimming down the design to make a quicker playing game to interweaving cat puns into a mechanically solid design. We learn about deciding to balance versus leaning into the power of a card. As well as learning empathy for designers/publishers especially in relation to Kickstarter.
Featuring:
Bez Shahriari - Guest
Danielle Reynolds - Host
Denice - Host