
13.9K
Downloads
123
Episodes
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
Episodes

Wednesday Apr 07, 2021
GDU 012-CTRL
Wednesday Apr 07, 2021
Wednesday Apr 07, 2021
In episode 12 of Game Design Unboxed: Inspiration to Publication we talk with Julio Nazario about his design CTRL by Pandasaurus Games. Julio has worked to make his designs language-independent as well as use his engineering background to design in a 3-D space. Learn about his quick turnaround for CTRL and the lessons he learned as a newer designer.
Featuring:
Julio Nazario - Guest
Danielle Reynolds - Host
Ben Moy - Host
Denice - Host

Wednesday Mar 24, 2021
GDU 011-Castle Panic
Wednesday Mar 24, 2021
Wednesday Mar 24, 2021
In episode 11 of Game Design Unboxed: Inspiration to Publication we talk with Justin De Witt, co-owner of Fireside Games and designer of Castle Panic. Castle Panic is one of the most well known cooperative games to this day and is what launched Fireside Games as a company. Justin talks about the base game, expansions, variations and IP based sequels. From talking through starting his company along with his wife to being approached to do IP based game variations like Star Trek and Munchkin Panic. Justin learned a lot about design and running a company through the years and has a lot of great advice to share.
Featuring:
Justin De Witt - Guest
Danielle Reynolds - Host
Ben Moy - Host
Denice - Host

Wednesday Mar 10, 2021
GDU 010-ArchRavels
Wednesday Mar 10, 2021
Wednesday Mar 10, 2021
Episode 10: ArchRavels
In episode 10 of Game Design Unboxed: Inspiration to Publication we talk with Adam McCrimmon, Jordan Miller and Lauren Nepomuceno of XYZ Game Labs about their newest release ArchRavels, a crafting themed tabletop game. They took a deep dive into the crafting community inorder to fully embed the theme into every pore of their game. Playtesters hugged, crafted and thanked them for making a game that felt like it was made just for them. From their incredibly diverse character art that represents different ages, races, genders and even handicaps, ArchRavels had a lot of time and thought poured into the game design. This episode will help designers learn more about creating a rich theme with diversity in mind.
Featuring:
- Adam McCrimmon - Guest
- Jordan Miller - Guest
- Lauren Nepomuceno - Guest
- Danielle Reynolds - Host
- Ben Moy - Host
- Denice - Host

Tuesday Mar 09, 2021
GDU 009-The Networks
Tuesday Mar 09, 2021
Tuesday Mar 09, 2021
In episode 9 of Game Design Unboxed: Inspiration to Publication we talk with Gil Hova owner of Formal Ferret Games about his game the Networks. During the creation of the Networks he struggled to ditch a mechanism that wasn’t working in the game but once he did the design thrived. Through massive edits during playtesting he created a hit that launched his company through the use of Kickstarter. He speaks about how the Kickstarter platform is changing as larger companies have begun to use it more as a marketing and pre-order platform.
Featuring:
- Gil Hova – Guest
- Danielle Reynolds – Host
- Ben Moy – Host
- Denice – Host

Tuesday Mar 09, 2021
GDU 008-Abandon All Artichokes
Tuesday Mar 09, 2021
Tuesday Mar 09, 2021
In episode 8 of Game Design Unboxed: Inspiration to Publication we talk with Emma Larkin on how to design a game based on a name first. Abandon All Artichokes began with a list of funny alliterative names and a few people on social media saying “I’d buy that game”! From there Emma paired the game with a deck building/wrecking mechanic and redesigned over 100 times! Hear her story on how she worked with GameWright and her local design groups to grow this game into a success!
Featuring:
- Emma Larkin – Guest
- Danielle Reynolds – Host
- Ben Moy – Host
- Denice – Host

Tuesday Mar 09, 2021
GDU 006-Thug Life
Tuesday Mar 09, 2021
Tuesday Mar 09, 2021
In episode 7 of Game Design Unboxed: Inspiration to Publication we speak with Jason Serrato on how to design and publish a controversially themed asymmetric take-that board game. Going from playtesting to Kickstarter to a documentary the game has been met with many challenges. Listen to Jason discuss all things Thug Life!
Featuring:
- Jason Serrato – Guest
- Danielle Reynolds – Host
- Ben Moy – Host
To follow Jason’s next Kickstarter Prosperitea go to www.facebook.com/ProsperiteaGame

Tuesday Mar 09, 2021
GDU 006-Misdirection
Tuesday Mar 09, 2021
Tuesday Mar 09, 2021
In episode 6 of Game Design Unboxed: Inspiration to Publication we talk with Michael Langford, the designer of Misdirection, a Kickstarter that was fulfilled in 2019. Micheal decided to Kickstart his game after joining many Kickstarter Facebook groups like Board Game Spotlight and learned a lot of lessons between how to market, work with manufacturers in china and what to do when you end up with a crazy amount of bubble wrap on accident. He jokes that if there was a book on what not to do in a Kickstarter his face would be on it. So learn from him if you decide to go the Kickstarter route with your game!
Featuring:
- Michael Langford – Guest
- Danielle Reynolds – Host
- Ben Moy – Host
- Denice – Host

Tuesday Mar 09, 2021
GDU 005-Trekking the National Parks & World
Tuesday Mar 09, 2021
Tuesday Mar 09, 2021
In episode 5 of Game Design Unboxed: Inspiration to Publication we talk with Charlie Bink the designer behind the Trekking the National Parks and World games. Charlie and his family worked to Kickstart the original edition of Trekking the National Parks which won a Mensa award in 2015. Charlie later partnered with Underdog Games to create a second edition and spiritual sequel to the game. Charlie took a break in his life to create the original edition including all the artwork and his life hasn’t been the same since. He and his family were featured in the Amazon Prime’s gaming documentary known as Gamemaster where they discussed the positives and negatives of working as a family. Charlie recaps his journey and talks about what’s next for the Trekking series!
Gamemaster Video: www.amazon.com/Gamemaster-Nashra-Balagamwala/dp/B08C4TWDS3
Featuring:
- Charlie Bink – Guest
- Danielle Reynolds – Host
- Ben Moy – Host

Tuesday Mar 09, 2021
GDU 004-Hold That Face
Tuesday Mar 09, 2021
Tuesday Mar 09, 2021
In episode 4 of Game Design Unboxed: Inspiration to Publication we talk with Pam Walls about her Hasbro party game Hold That Face which was featured in the short lived Hasbro subscription box. Learn about her experience building the community Board Game Broads, starting up Protospiel Toronto and creating her own opportunities which led her to sign with Hasbro and later other publishers.
Featuring:
- Pam Walls – Guest
- Danielle Reynolds – Host
- Ben Moy – Host

Monday Mar 08, 2021
GDU 003-Tattoo Stories
Monday Mar 08, 2021
Monday Mar 08, 2021
In episode 3 of Game Design Unboxed: Inspiration to Publication, we talk with Eric Slauson about his party game Tattoo Stories published by Bicycle Games.
Eric managed to design not one but two drawing games in the same year that allowed players that had limited art skills a chance to win using creative storytelling and memory. Tattoo Stories uses a combination of 5 elements to make up a tattoo that players will draw then describe to the round’s judge. Bicycle Games saw the potential in Eric’s design and now his game is featured in Target!
Featuring:
Eric Slauson – Guest
Danielle Reynolds – Host
Ben Moy – Host